Independent Game Development

I am an independent developer of casual games for future release to the mass market. I have three main influences in my games: originality, non-violent and thinking.

Originality Non-Violent Thinking
Too many games these days are simply clones of one another. I'm inspired by the challenge of creating a truly original game that can also make it commercially. I actually enjoy playing and making games based around death and destruction (FPS/RTS etc). However, from a design perspective there is a compelling design challenge in developing something that doesn't involve shooting and/or death. I'm a life-long strategy and puzzle game fan. Increasingly these day games are being dumbed down to suit wider audiences.

Latest Project

This is just a taster as I do not want to give away the game mechanics at this stage. This project is only at approximately 10% completion, which seven levels completed. Presented here is only the introduction screen which will change completely.

The game title and graphics are place-fillers. The graphics were made by one of my very talented students Yvonne Chen, Age 14, 2006. The final graphics will be a mix of 2D/3D environments and 3D pre-rendered characters with fluid animation.

In this Arcade Action Strategy Casual Game you are a slimy green frog. You like nothing more than to hop about your small pond in the forest. However, the food is getting increasingly scarce which has forced you to seek greener pastures. Travelling through the forest you meet many new creatures both friendly and hazardous. As you travel beyond the forest signs of human presence increase. Things become more dangerous and you must keep your wits to navigate the unnatural obstructions and to help those less fortunate than yourself.

Old Projects

3D Worms game composited in realtime over web camera videoAugmented Reality Worms 3D was a project I incepted and led in 2003 as a University assignment which went on to become a research (for the HITLabNZ department) project into Augmented Reality gaming. Over the length of the project seven people contributed.

The premise was to create a two player, 3D version of Worms (not been done at that time) that could be played on a 2 meter square desktop with the aid of 3D headsets and web cameras. For more info please visit the AR Worms 3D web site, which I created at the time to further explain the concept.